It's been a couple of weeks or so since I managed to post an update. I the post-Christmas blues are starting to fade for everyone and work is starting to feel like the norm again. The latest personal project is a shoe. I've wanted to model one of these for a while but have never found the time. The soles always looked pretty tricky and so it's proving. On the sole of the new Air Jordans the insets are square-like but they're rotated at 45 degrees to the sole itself, so it's quite tricky blending that and the edgeloops from the body together. Not to mention there are a lot of loops that have to be ended before the reach the edge of the sole so finding ways to finish them is tricky.
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Freelance Maya / C4D generalist. Normally drowning in a sea of coffee and 3D.