So as a predominantly Maya user, I've used Mudbox quite a few times to add details to my Maya models. I know a lot of people use ZBrush for sculpting and Mudbox for texturing but because I only sculpt really infrequently and the interaction between Maya, Photoshop and Mudbox is so quick and easy, I tend to use Mudbox for both. My normal workflow is to model in Maya, UV in Headus and then work between Maya, Mudbox and Photoshop to texture and sculpt. Yesterday though I had a bit of time to kill so I thought I'd give sculpting from scratch a try. I used a base head mesh with a couple of small dints where the eyes should be, a couple of small bulges for the nose and ears and a only a smooth mesh where the mouth should be and just sculpted away.
The hat was just a mudbox cube, smoothed, shaped, pushed and pulled. The only think I moved into Maya for was to duplicate some faces for the hair just to make sure I didn't do anything too destructive to my head model. The sculpted hair was then blended into the head mesh to get rid of the hard lines.
If I was going to take it any further I think I'd have to retopologise it and then start working on the texturing. It's not a workflow I use too often but it's a hell of a lot of fun and sculpting is a pretty relaxing way to spend an afternoon!
The hat was just a mudbox cube, smoothed, shaped, pushed and pulled. The only think I moved into Maya for was to duplicate some faces for the hair just to make sure I didn't do anything too destructive to my head model. The sculpted hair was then blended into the head mesh to get rid of the hard lines.
If I was going to take it any further I think I'd have to retopologise it and then start working on the texturing. It's not a workflow I use too often but it's a hell of a lot of fun and sculpting is a pretty relaxing way to spend an afternoon!
First Sculpt from Paddy Finn on Vimeo.