I am pleased to tell you I've got a second article in 3D World magazine. It can be found in this months issue (Issue 158 http://www.3dworldmag.com/2012/06/19/zbrush-hair-and-fur-and-more-3d-world-158/ ) and is some tips and tricks for hard surface modelling in Maya. Hopefully it goes a little beyond just reading the manual out to you and incorporates some of the best practices and also workflow tips to avoid running into issues as your model becomes more detailed. There's also a little MEL in there to help build some basic polygonal shapes which will be useful in keeping your model 100% quads.
As always feel free to email me or get in touch through any of the other mechanisms to ask me questions about the tutorial or leave me some feedback if you're working through it.
As always feel free to email me or get in touch through any of the other mechanisms to ask me questions about the tutorial or leave me some feedback if you're working through it.